Here are some recent purchases related to animation & game arts!
If you browse the general collection in the following sections, you'll likely run across some useful and interesting books related to animation and game arts:
3rd Floor:
NC – Drawing. Design. Illustration.
NC 1300-1766 – Pictorial humor, caricature, etc.
5th Floor:
GV – Recreation. Leisure
GV 1312-1469 – Board games
GV 1469.15-1469.62 – Computer games. Video games. Fantasy games
TR – Photography
TR 845-899 – Cinematography. Motion pictures
Click here to get a more thorough description of all the call numbers.
Here's a quick guide on how to read call numbers in our library (and most other academic libraries).
The first line is read in alphabetical order.
Read the second line in numerical order.
The third line is tricky. Read the letter in alphabetical order then the number as a decimal.
Sometimes the fourth line will look like this and you read it exactly like the other line.
When you see a line near the bottom that looks like a year, it is a year! This goes in numerical order.
You could think of a call number like a detailed address in reverse: planet, country, state, city, street, street number. Each line helps you narrow down the book's exact location!